Buildings or spaces that defy normal geometry, featuring endless hallways, rooms that are bigger inside than outside, or doors that lead to places they shouldn’t. Walking in a straight line might bring you back to where you started, often might lead to pocket dimensions
Small, self-contained spaces, often accessible through other anomalies, usually once you enter the dimension, you can't go back
Anomaly interacting with time, usually makes time travel possible, one of the rarest types of anomalies
A visual anomaly where the game world shows elements, like a 3D skybox, that defy its coding limits. These elements oftenly exist in a way that isn’t possible by the game’s standard rules.
We will add new categories when we discover new anomalies which don't fit in one of the categories, this list isn't completed